Monday 24 December 2012

Minggu ke-14.....

Hari nie terakhir kelas dan aktiviti terakhir ialah Drag n Drop... sama seperti aktiviti 4 tatau app 4 pada minggu yang sebelumnya, tapi kali nie object akan berapa pada kedudukan yang disediakan..pada aktiviti kali ini kita perlu meletakkan koordinat pada kedudukan nilai yang rendah dan tinggi bagi nilai x dan y...

contoh action script pd object seperti berikut:

 On(press){
startDrag(this);
}
On(release){
stopDrag();
if((this._x>=* lowest value for x in the box*)&(this._x<=*the highest value for x)&(this._y>=*the lowest value for y)&(this._y<=*the highest value for y)
{
_root.box1.gotoAndStop (2);
}else{
_root.box1.gotoAndStop (1);
this._x=*the origin of x-default location*
this._y=*the origin of y*
}
}

Untuk meletakkan koordinat bagi nilai x dan y yg tertinggi ialah meletakkan object paling hujung segiempat ruangan jawapan dan manakala, bagi  meletakkan koordinat bagi nilai x dan y yg terendah ialah meletakkan object paling bawah segiempat runagan jawapan.

next, test movie......

the EnD....;(

Friday 14 December 2012

Minggu ke 13





The Reflection on Activity 4
Back to what we had learned this week in adobe flash, application 4...There are  4 task given and I will explain each of it and provide the steps to create it..

Task 1
(Multiple Choice Question )
- This application will allow student to get the interactive feedback after answer the question.
Steps:
1. Write the text question by using the “static text”
2. Create new layer and name it as button. After that create 4 button label it with alphabet A,B,C and  D.
3. Converted all button to symbol and choose button type.
4. Arrange the entire button neatly and put the textfield for the answer choice
5. Then, put another layer name respon and insert textfield then choose dynamic text. After that put one more layer name it  as action
6. Put this  action The action script:
            stop();
            var respon;
            respon = " "

7. Put the  action script for button D  for the correct answer
on (release) {
            respon = "Congrates, Your answer is correct!";
            }

8. Put the action script for button A, B, and C for the incorrect answers
on (release) {
            respon = "Congrates, Your answer is correct!";
            }

8. Test movie (control enter)





Task 2
(Text Entry Question)
- Student can insert their answer by typing in the input text provided.
Steps:
1. Create layer and name it as background and put the text for the topic n subject.
2. Create another layer name it as question and type the question
3. Put the text box and choose the input text and another but these times choose dynamic text.
4. Insert the play button from the button library.
5. Insert new layer name it as stop and put this action script by right on the layer and choose action.
stop();
var answer;
var respon;
answer=""
respon=""

6. Right click on play button and put this action script inside the button.
on(release){if(answer=="melaka"){respon="Betul!";
 }else{ 
respon= "Salah. Jawapan anda "+ answer +" tidak tepat.";
}}
on(release, keyPress "<Enter>"){if(answer=="melaka"){respon = "Betul";
 }else{
respon= "Salah. Jawapan anda "+ answer +" tidak tepat.";
            }}
7. Input textfield name as answer and  dynamic textfield name as  respon  on the variable properties. Test movie




Task3
(Drag and Drop)
- To create more interesting Learning activity especially for the children.
Steps:
1. Draw  a  tree and name the layer as tree. Then, convert to symbol and choose movie clip
2. Draw 3 apples and name the layer as apple.. Then, convert to symbol and choose movie clip.
3. Right click on each of 3 apples and select action, then put this action script
on (press){
           
            startDrag(this,false);
           
            }
           
            on(release){
                        stopDrag();
            }
4. tes tmovie




  Task4
(Creating Main Menu)
- An interface for an interactive website to link from one scene to another scene
Steps:
1. Create interface  menu and name the buttons in  website as "home", "news" and "about".
2. To link with another scene click  window>scene>duplicate scene> and name it as scene 1 and scene 2.
3. In scene 2 put the static textfeild  for  "news". On  the other hand, in scene 1 put the static textfield for “home". Put the  stop command on button layer and put this action script
stop();
5. Insert the  keyframe for each of layers on frame 15 in both scenes.
6. In scene 2 insert new layer name it as "new" and on the properties label name it as homepage. Put the stop command on button layer and put this action script
stop();
8. Right click on new button and put this action script in order to connect with the  homepage.
on(release){
            gotoAndPlay("Scene 2",1);
}

9. Right click on home button and put this action script in order r to navigate scene 1
on(release){
            gotoAndStop("Scene 1",1);
}

10. To connect with the same scene but difference frame, for the example, there are broadly in scene 2 there news and more latest news info. So, insert frame at frame 10 on new  layer  and name it as latestnews on  properties label. Then, create the button for latestnews in scene 2. insert dynamic textfield for latest new information. Put this the action script code to activate latestnews button.
on (release){
            gotoAndStop("Scene 2","latestnews"); }

11. The function of  About button to link with the other website . Right click ,choose action and put this action script with the  URL to be linking to.
on(release){
            getURL("http://www.sitiaminahbtabdullah.blogspot.com");
}

12. Test movie



Saturday 8 December 2012

Minggu ke 12 ~FLASH~

Pada minggu ini kelas menggunakan application 3 untuk "mencipta animasi". Sebelum itu kita perlu tahu apakah fungsi  Symbol dalam flash. terdapat 3  symbol iaitu  graphic, movie clip, dan button.

Untuk animasi pulak, ade 4 jenis iaitu motion tweening, shape tweening, motion guide and frame by frame..Maksud "tweening adalah diantara frame atau "in between". contoh Motion tweening ialah pergerakan lonjatan bola or "bouncing ball". kedua, shape tweening untuk merubah teks kpd bentuk, objek kpd objek yg lain dan gambar kpd gambar yg lain. Seterusnya, motion guide untuk animasi yg bergerak mengikut pergerakkan yg terarah..(guided path). Untuk animasi frame by frame setiap mimik muka digerakkan mengikut frame contohnya kelipan mata.

Untuk app 3 kali ni, terdapat 4 task yg diberikan

 Task 1.Motion Tweening
create an animated bouncing ball that could change its positions, colours and size along the preferred timeline. first create the image of a ball, then copy and paste the frame by changing the position of the ball....adjust the color of the ball..put the keyframe with different size n color of the ball..This is the product of my animation by using motion tweening technique:
http://www.youtube.com/watch?v=o-MpbW3vQAU

Task 2. Shape tweening
create an animation of  changing text to shape..but i choose to image to image..hehe. I use 2 images then import to library. Then, click modify>bitmap>trace bitmap. next, put 1st image to frame 1 n the second one, at frame 50 and place image here. Select tween by shape and see the result...see, a cute penguin become a ball!!!

http://youtu.be/leWiRYWrgZY

Task 3 . Motion Guided
create an animation of symbol will move along the guided path....first step is i'm using the motion guide technique by clicking on add motion guide folder at the timeline. then, draw the line tat will guide the object move along the guided line..This is the product of my animation:
http://youtu.be/6IZTZNUo0Jc

Task 4 . Frame by Frame
create an animation by using frame by frame..i create the object with different movements. Then i will paste it in the different frames on the timeline to create the animation. This is the product of my animation:

http://youtu.be/VUWFa34XNTs